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Turn around and look to the left to find the collectible that should be visible on a shelf (10/15). After the cutscene it is time to face Arana. Upstairs in the landmine room, head all the way to the far left corner of the room for another collectible (9/15). Head to the right upon getting through for another collectible (8/15). ![]() After this one, you will see a door highlighted in red. Head to the right and then stick to the left to find the next collectible at a dead end (7/15). Right after that one comes a room where there will be some enemies shooting you from a distance. Fight your way through the showers after you reach a room with some urinals. ![]() Keep going and before you enter the next building, head to the left behind some barrels for another collectible (6/15). Follow the path and stick to the left side to find a secluded room near a blocked staircase, head inside for the collectible (5/15). Kill all enemies, return to the gondola and wait for the cutscene. Head inside the building and under the stairs straight ahead, to the right is the next collectible (4/15). Head upstairs to the right to find the next collectible near the wall (3/15). Check the opposite side for another collectible behind the barrels (2/15). To the right of the stairs in the beginning is the first collectible behind some barrels (1/15). Kill every assailant in the starting area as fast as possible to search for the collectibles. Note: This level is perfect to get some curved bullets kills since all the normal enemies are instant kills! Continue after the cutscene and you will unlock the following: In the 2nd cubicle to the left on the same floor, you will find another collectible (8/8). Get upstairs, inside the cubicle to your right you will find the next collectible (7/8). ![]() Instead, look to your left to find another exploding rat (inside a cupboard, 6/8). Keep going forward until you find some stairs to go up, don't do so. After the cutscene, go behind the table in front of you for the next collectible (5/8). However, before doing this, head to the very left to find the next collectible here (hard to see, 4/8) Get as close as you can and then force him out of his cover with your curved bullets to shoot him. Fight your way forward until you find the elevator, after the cutscene you will need to kill Brummel and he is rather easy to beat. ![]() Continue a little bit further and around the corner to the right you will find a copier, the collectible is right in front of it (3/8). Head up the first set of stairs and stick to the right to find the next collectible near the vending machines (2/8). If you see the ink-like door, dive for it and viola… Final ending set.įun fact, the ending set here is a precursor to the new (new as of this writing, anyway) VR version of The Room on the Oculus (Meta) platform.Upon starting, head to the booth on your left for the first collectible (1/8). If you still see the wood door, something is borked… Get ready to go through the same puzzle set yet again. By NOT hitting the button, and just looking up after you solve the light puzzle and are sucked out of the artifact, you will see an ink-like door. #THE ROOM THREE CHANGE YOUR FATE WALKTHROUGH HOW TO#As John noted, this seems to “reset” something or cause some manner of bug that I could never figure out how to undo once I’d hit it. After solving the puzzle inside (I ended up hating these damn things after doing them a dozen times troubleshooting this…), I was sucked back out. #THE ROOM THREE CHANGE YOUR FATE WALKTHROUGH DRIVER#After solving the “left” artifact, I placed the “right side” artifact in its slot, waited for the animation to raise the lenses, and took the screw driver to the front and exposed the small lense BEFORE entering the artifact from the front. ![]()
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